GLOBAL SPORTS BRAND

Nike Air 720

Disciplines

CGI / 3D / SET BUILD / PRODUCT

A faceted hovercraft object developed in 3D and then physically built — the digital model and the real thing had to be the same object.

Nike — Air 720
The challenge

Translate the visual language of an air-cushioned sole into a physical object that could be photographed, filmed and shipped — without it reading as a prop.

The idea

A hovercraft. Not as illustration, but as a genuinely constructed object: faceted, engineered, sitting on a visible cushion of air. The product idea made literal, at full scale.

The production approach

Built in 3D first, because the facets had to be resolvable in the real world — panel sizes, joins, material behaviour, weight. The CGI was not a visualisation of the build; it was the build.

If we produced it today

Generative exploration would compress the front end of this project — dozens of silhouette and material directions before anything is modelled. But the moment a thing has to be manufactured, generated imagery stops being useful and CAD-accurate 3D takes over. Knowing exactly where that line sits is the job.

Craft + post

Look development and material studies in 3D, then fabrication drawings, on-set supervision and postproduction that reconciled the rendered and the photographed versions into one consistent set of assets.

Nike — Air 720
Detail — Nike markNike
Fabrication
FabricationNike
Panel study
Panel studyNike
Build, in progress
Build, in progressNike
Build day
Build dayNike
MotionNike
Cockpit HUD, detail
Cockpit HUD, detailNike
In the wild — Snipes activation
In the wild — Snipes activationNike
Ufo361 feat. RIN — “NEXT”
Ufo361 feat. RIN — “NEXT”Stay High
Production impact

What the approach changed.

Model to object

One geometry served concept, fabrication and final imagery.

Fewer surprises

Material and scale problems resolved in 3D, not on the build floor.

Reusable asset

The digital object continued to produce imagery after the build wrapped.

Credits
Client Nike European Operations Netherlands B.V.
Concept Neil Riot, Melanie Zelazny
Art Direction / 3D Neil Riot
Agency / Production JXZ GmbH
Realisation / Production Lillibac
Photography Kazim Gunyar
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